There are different ways of getting alliance and individual credits. But it takes a couple of tips to earn them super fast. In this post, we’ll explore getting credits with buildings, alliance technology donations, alliance help, chests, the Ark of Osiris, and events.
Rise of Kingdoms is first and foremost a team game. Having good alliances in your kingdom is absolutely crucial for winning the KVK (abbr. Kingdom versus kingdom). From my experience helping new players elevate their game, I can see that a lot of them are struggling with getting alliance and individual credits in the Rise of Kingdoms. With that in mind, I’ve tried to gather everything I know about alliances and individual credits and wrap it into an easy-to-follow guide that can be useful both for beginners and professionals.
In this guide, we’ll try to cover the following points from the perspective of the Rise of Kingdom player:
- What are individual and alliance credits?
- How do I get them?
- What are the best ways to spend individual credits?
- What are the best ways to spend alliance credits?
What are Individual credits?
Individual credits are as important as gems, to say the least. You can view them as the official currency for your alliance shop. With individual credits, you open yourself to many different opportunities and means of boosting your progress in the Rise of Kingdoms.
Take this as an example. If you are missing some speedups, just go to the Alliance Shop and buy them. While it sounds really good, please be careful of how you spend your individual credits. Just like in life, while it feels good to spend them, it’s that much harder to obtain them.
If I could handpick the best possible thing in the Alliance Shop for you to get, that would be the passport pages. It’s an amazing option for “free to play” users to migrate. Or, in other words, you can migrate without spending money on the Rise of Kingdoms.
How to get individual credits?
Now that you have a basic understanding of individual credits and the benefits of obtaining them, here’s an overview of how to actually get them. There are several ways to get individual credits in Rise of Kingdoms:
- Helping your alliance: We’ve already mentioned that Rise of Kingdoms is a team game. So it’s not a big surprise that helping your alliance members results in you being rewarded with individual credits. It’s also worth pointing out that the maximum amount of individual credits that you can receive from Alliance Help is 10,000 per day.
- Alliance technology donation: Sharing is caring. Every time you donate gold for the alliance technology improvement, you will get 100 individual credits. What really makes this a nice feature is that you also have a chance of getting up to 2 or 3 times more than the original investment.
- Alliance Building Construction: Building flags, forts, and resource points will also reward you with credits. Just be aware that there are also some limitations here too. The daily maximum from alliance building construction is 20k individual credits.
- Alliance chests from other members: When someone buys in-game packs, the whole alliance will receive a chest. By opening that chest, you also have a chance to receive individual credits among other resources.
- Ark of Osiris: Individual credits are also one of the rewards you get from playing Ark of Osiris.
- Events: There are certain events that will reward you with individual credits for finishing the event.
Alliance Reclaim
Alliance reclaims are one of the best methods to get individual credits fast in ROK. You can reclaim stars, books of covenant, arrows of resistance, and any type of gear. I have more than 850 days of login in ROK, so I managed to accumulate a lot of extra items that I can trade for individual credits. Alliance Reclaim is located in the Alliance Shop.
You want to trade everything that you do not need. It will help you a lot with obtaining individual credits.
Where do I spend individual credits?
There’s only one place in the Rise of Kingdoms to spend your individual credits. And yes, you’ve guessed it—welcome to the Alliance Shop.
In an alliance shop, you’ll find many things or options to choose from. I genuinely believe that most of the items that you can buy in the alliance shop are simply not worth your individual coins. To help you make the most of your resources, here’s a list of items I’d be willing to buy with my hard-earned individual credits.
What should I buy in the alliance shop with individual credits?
- VIP: Free-to-play players need to buy VIP with individual credits to get to VIP 10.
- Passports: give you a chance to migrate to the new kingdom.
- 3H speedups: an absolute best buy. 3H speedups will give you the most value for the credits that you are spending. Please don’t buy speedups under 3 hours.
- Teleport: The most feasible (and cost-effective) way to get teleport is through an alliance shop. They usually cost way too many gems, but your finances are going to be great if you buy them in the alliance shop.
What are Alliance Credits?
Just like individual credits, alliance credits are also very important in the Rise of Kingdoms. They can be used for so many things. And what’s even better is that they’re not that hard to get.
However, when you first create an alliance, you’ll see how difficult it will be to get all the way to 900k of alliance credits (that you’ll need in order to build an alliance fortress). But trust me when I say that as time passes, you’ll end up having millions in your alliance credits.
The funniest thing is that you’ll literally have problems with spending them. Last but not least, I think it’s worth mentioning that the alliance needs to have a “full alliance with active members.” The math here is simple: more members = more alliance credits.
How to get alliance credits?
We’ve covered the basics of alliance credits. But when it comes to obtaining them in Rise of Kingdoms, the story is pretty much the same as with the individual credits. Here’s how you can get alliance credits:
- With alliance help, every time someone uses alliance help to help with research or building, the entire alliance will receive alliance credits.
- Alliance technology donation: When alliance members donate to alliance technology research, the alliance will receive credits. The more members donate, the more credits the whole alliance will have.
- Alliance building construction: building flags, forts, and resource points will also give you alliance credits.
- Alliance chests from other members: When someone buys in-game packs, the whole alliance receives a chest. In that chest, you have a chance to receive alliance credits.
Where to spend alliance credits?
How you spend alliance credits in ROK should mostly be determined by the age of your alliance (i.e., how old is an alliance?). As mentioned before, when you first create an alliance, it will be quite hard to get credits. So good management of alliance credits should be your absolute number one priority.
For newly created alliances, you want to spend your credits on building fortresses and flags. On top of that, you should be completing the main research activities. It also doesn’t hurt to add the teleport in the alliance shop so your players can teleport on alliance territory.
When it comes to “older” alliances that will finish research activities soon (or have already managed to do that), the only thing you can really do is fill your alliance shop with items. Just be careful not to spend all of your alliance credits. You will need them later for KVK to build forts and flags.
There are a couple of ways you can spend alliance credits:
- Building: invest alliance credits into building fortresses, flags, resource points, and researching alliance technology. Every 10 flags that the alliance builds will cost more and more. Fortress 1 will cost 900k credits, Fortress 2 will cost 4.5m, and Fortress 3 will cost you a staggering 9m credits. However, you can reduce costs by researching alliance technology.
- Restocking items: Alliance leaders and officers can spend alliance credits to add items to the alliance shop. In an alliance shop, all members can spend individual credits to buy items.
- Alliance Research: When the alliance gets the required amount of donations, it will be able to do research.
- Repairing buildings: During war, your alliance building will be under attack. If the attack succeeds, your building will be on fire. As time goes by, your building will lose its durability. If you want to extinguish the fire and save your alliance building, you can use alliance credits or gems to do so.
Can we bring our individual credit to the another alliance?
Yes, and you will be able to spend them in another alliance.
the question i am having if i leave my alliance dose the alliance credit i help create stay with the alliance or do i get to take with me to the new alliance and if so how can i then donate it
You can not take alliance credits that you produced to the new alliance. Only your individual credits will stay with you.
So 20k individual credits per day for a building.. Is this regardless of the number of structures the alliance are building? (eg. building 2 flags = 40k cap or still 20k cap?)
sadly 20k is maximum per day, no matter how much different flags and forts you build you will still only receive 20k per day.
Thank you for the response. Cheers.
do i need to recall to my city after i get the 20k individual credit ? or just park there and get them back in in the next day? Will that be an issue if i dont recall back to my city and just pull out and put them in in the next day do i still getting 40k credits by doing this in 2 days?
after you collect 20k of individual credits you must send troops back to the city
Are alliance credits capped at 20k per day?
Yes, they are.