Ian’s Ballads is a brand new raid event in Rise of Kingdoms. With your friends, you will fight against many barbarians and three main bosses. After each boss, you will receive a chest that contains blueprints for gear and materials. In Ian’s Ballads, you can choose five difficulties.
Rules
- Governors ventured toward the Takra Forest under the guidance of the High Priest. The paths in the forest are twisted and winding, and each governor can only dispatch one army.
- No matter the difficulty level, each governor can only receive a chieftain’s reward once.
Normal Troops
Blood Drinker’s Might: troops attack bonus +60%
Protection against Voodo: skill damage taken was reduced by 30%; normal attack damage taken increased by 30%
Gourmandize: Heals 10% of the units led by this commander every time they defeat an enemy army.
Each barbarian and boss will stack bonus damage on your troops. It is important that you start escaping if you get 15-20 stacks. If you do not get attacked by barbarians for 2 seconds, all stacks will be removed. So pay attention to stacks, or you will die fast.
Resting Campsite
A makeshift campsite for resting. Can provide supplies and reinforcements to the front lines.
- Governors can use resting campsites after meeting certain requirements.
- After a governor’s army has been defeated, they will automatically return to the nearest resting campsite and receive healing.
- Troops that have been fully healed can be dispatched again.
- You cannot use resting campsites when challenging a chieftain.
You must activate the campsite. The most important thing about it is that you do not have to be scared of dying. When you die, the most important thing about it is that you have to be afraid of dying. You will be able to respawn at the nearest campsite, and you will have the option to choose new troops and commanders.
After each fight, you can use healing. It will transform your troops into a medical camp. To activate healing, press the healing icon in the right-bottom corner of the screen.
Ian’s Ballads Bosses
Chieftain “Huntmaster” Kikkara
Slash: Deals direct damage (Damage Factor 6000) to enemies in a fan-shaped area.
Hunting instinct: Huntmasters are proficient hunters. Increase skill damage by 10% each time they use a skill. This effect can stack.
Desperate Will: When the Huntmaster’s troops units are reduced to 25%, he will unleash his fighting spirit, increasing all damage dealt by 100% until the end of a battle.
Impulse: The Huntmasters attacks have a 20% chance to heal 1% of troops units to themselves.
Tips: This is a very simple task to do. Position your troops on four different sides to avoid slashing. There is nothing interesting about other skills; all you have to do is nuke him down.
Chieftain “Beasttord” Mokka
Ursine Strenght: Mokka summons two troops of bears to aid him in battle. Mokka gains strength while the bears are on the battlefield.
Instinct: The Beastlord protects his herd. When troops summoned by the Beastlord exist, it increases the defense of units led by “Beastlord” Mokka by 100%.
Roar: The herd bellows and awakens the Beastlord’s primal instincts, for each troop summoned by the Beastlord that exists increases “Beastlord” Mokka’s attack by 20%.
Beastlord Awakens: The Beastlord becomes fully engaged. After entering battle for more than 300 seconds, “Beastlord” Mokka increases all damage dealt by 200% until the end of the battle.
Tips: Well, this is a simple boss too. When he spawns troops, just kill them immediately because, for each troop, he will gain 20% damage. Try to kill him in 300 seconds so you avoid his last skill, which will boost his damage by 200%. For this boss, you will again use the nuking commander.
Chieftain “Flamebender” Papakura
Flaming Vengeance: Deals massive damage (Damage Factor 500) each second to three random targets (targets are selected randomly from the armies attacking Papakura when this skill is used). The effect lasts for 3 seconds.
Flame Totem: Whenever Flamebender uses a skill, a Flame Totem is also summoned. While a Flame Totem lasts, it heals 1% of its troop units every second.
Ring of Flames: Flamebender sprays forth searing flames to deal damage per second (damage factor 100) to all enemies in a circular area.
Fiery Sacrifice: Flamebender uses her fallen enemies as a sacrifice. Whenever she defeats a troop, she heals troop units by 20% and increases all damage dealt by 200% until the end of the battle.
Tips: First, do not die or you will activate Fiery Sacrifice, which will heal 20% of troops and increase damage by 20%. When she spawns Flame Totem, just destroy him. You need 2 or 3 normal attacks to destroy Totem. You have to destroy Totem because his healing is insane, especially when she is in full health. For this boss, use nuking commanders as well.
Conclusion
Ian’s Ballads is not a hard event; just be careful with stacks and do not pull too many barbarians. Use nuking commanders like Minamoto, Cao Cao, G. Khan, etc. You do not have to be scared of dying because you can respawn and choose new commanders if you want.
Before you enter Ian’s Ballads event, use army expansion, attack boost items, and take damage runs. You can go with an alliance title or skill, but there is no need. It’s an easy event.
Keep in mind that you can take rewards only one time so go for the hardest difficulty. You can lower your difficulty if it’s too hard for you.
Ian’s Ballads Lore
The birth of civilization. The ballads of Ian the Bard shall bring the light of dawn into this world. Ian’s Ballads: Verse One
On a night of a blood moon, the Karaku Kingdom had completed their ceremony for eternal life. However, servants of the Evil One secretly replaced the ceremonial offering. And thus, the sun shall set upon the Kingdom of Gold.
Months ago, a ballad had begun to circulate across the land. It told that the King of the Karaku Kingdom conducted a ceremony for eternal life, but was disrupted by servants of the Evil One. The High Priest had managed to flee the kingdom, and now Karaku, the “Kingdom of Gold”, had fell under the control of the Evil One. High Priest had managed to flee the kingdom, and now Karaku, High Priest had managed to flee the kingdom, and now Karaku, the “Kingdom of Gold”, had fell under the control of the Evil One. The faithful High Priest has called for warriors from all over the world to battle. A epic tale is about to begin. To protect its treasures passed down for generations, the Karaku Kingdom secludes itself deep inside the mountain forests. We led our armies and marched toward Khabus, one of the cities inside the Karaku Kingdom. But first, the High Priest will have to lead us through the deadly and treacherous Takra Forest…